Creating a Wired Sprite Movie
The following tasks are performed in order to create the wired sprite movie:
-
You create a new movie file with a single sprite track, as explained in "Using the Sprite Media Handler."
-
You assign the "no controller" movie controller to the movie.
-
You set the sprite track's background color, idle event frequency, and
hasActions
properties.
-
You convert PICT resources to animation codec images with transparency.
-
A key frame sample containing six sprites and all of their shared images is created. The sprites are assigned initial property values. A
frameLoaded
event is created for the key frame.
-
You create some override samples which override the matrix and image index properties of the first penguin sprite.
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